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Crusader kings 2 plus mega campaign
Crusader kings 2 plus mega campaign









Of course, there will still be plenty of wars and intrigue to go around. This ultimately means less territory taken in wars and overall a somewhat slower pace of gameplay, but thankfully I can leave the less interesting parts out of updates.

crusader kings 2 plus mega campaign

For instance, I've made it substantially harder to keep a large empire together in CK via events and loyalty tweaks, and I will be playing EUIII with a badboy limit of 5. Crusader Kings will only be minorly modded (hardly noticeable), but I will be significantly modifying Europa Universalis and Victoria with balancing measures and plot-driving events and decisions. This thread was chiefly inspired by the Kingdom of Jerusalem thread, which offers an excellent description of the games I will be playing along with being one of the best LPs ever made on this forum. This LP will be written in a narrative style, and I will focus on maintaining a coherent story and try to avoid 'gaming' the game. Though the ultimate aim of this LP will be a unified Germany under Hohenzollern rule, it will not pursue strictly historical routes to do so - much like the Hohenzollerns of real history, we will grasp whatever opportunities come out way in our attempt to claw our way up from an insignificant feudal county to rulers of the German Empire. Historically, House Hohenzollern were the rulers of Brandenburg, Prussia and eventually all of Germany until they were dethroned following Germany's defeat in WW1. The aim of this thread is to follow the exploits of the Hohenzollern dynasty from 1066 to 1945. Hello, and welcome to yet another attempt at an actually finished Paradox megathread.











Crusader kings 2 plus mega campaign